EXPLANATION

 

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In "Peer to Peer", the player has a physical body which they can see via mirrors placed strategically in the game. Depending on the choices made this body will transform into a more detailed version, or a less detailed version of itself. This is described in the walkthrough as +1 and -1.

 

Commonly Asked Questions:

 

Q: I did *, did I win? / I ended up in scenario *, did I win?

A: there isn't really a win or lose situation in this game. If played consciously, you gather insights into your own social behaviour: a self-awareness of how you make certain choices, and most importantly, if you want to be that way. Of course this page is also here to help you understand just that, in case you needed a little help :).

 

Q: what was happening to my body? Why am I losing my head?

A: you mostly chose to follow others instead of choosing your own way. Because of this, your in-game body shifted to be less of an individual.

 

Q: Why is there a huge guy in one of the rooms in the third level?

A: That is Jung Kim, who has helped me a tremendous time when I was graduating and making the first version of Peer to Peer. As a thanks to him, I added his statue in one of the rooms. If you ended up choosing a lot of individualistic paths in the game, you also end up looking like him.

 

WALKTHROUGH

LEVEL 1 - The City

 

You wake up in the middle of a deserted city. No one is around, you don't know how you got here. You start walking as you suddenly remember you were going to bring your clothes to the laundromat. Your washing machine has been broken for ages. As you turn around the corner, you see a man looking up at a large building.

 

[choice moment] ignore [+1] or go and look [-1]

 

-Ignore-

on passing the person to the left, the player can wander around in the city where not much is happening apart from the buildings becoming more and more red, signing the player that this is not the way [after 2 minutes, +1].

 

On passing the person to the right and following the signs to the  laundromat, the player ends up in the laundromat with +2 points. When walking towards the mirror inside, the next level loads.

 

-Go and look-

More and more people will gather around on the square, looking at the sky and exclaiming things like "what is that?!" "oh no!". After each minute [-1] after 2 minutes the next level loads.

-Ignore-

on passing the person to the left, the player can wander around in the city where not much is happening apart from the surroundings becoming more and more grey, signing the player that this is not the way [after 2 minutes, +1].

 

On passing the person to the right and following the signs to the  laundromat, the player ends up in the laundromat with +2 points. When walking towards the mirror inside, the next level loads.

 

LEVEL 2 - The Desert

 

You wake up again, and you wonder where you are this time. There is sand all around you, behind you is a small city. Is this a dream? You see strange unrecognisable characters slowly and monotonously walking towards something you cannot see. A soft female voice tells you to follow them.

 

[choice moment] follow the characters [-3 total] or go the other way [+3 total]

 

-Follow the characters-

After each pillar where a mirror is situated and the player can see their body -1, until a cliff reveals itself where the characters are dropping themselves into like lemmings. When the player jumps, the next level loads on impact with the ground.

 

Anecdote - initially this was in VR and it scared the living hell out of people.

-Turn the other way-

the further the player walks, the darker and denser the fog becomes, until it is totally dark [+3 total]. After entering the water and the island, loading the next level.

LEVEL 3 - the Lab[yrinth]

 

You wake up yet again, wondering how you keep falling asleep. Around you is a lab fully equipped with Erlenmeyers and petri dishes. You feel dizzy and everything seems to warp. Because your equipment looks strange [possibly  because you are slightly delirious from that 'dream' you had previously] You decide to get new ones from the cupboard. You think this is in the basement, but since the building was recently renovated, you aren't sure anymore.

 

The door of the room opens.

 

[choice moment] call Paul, your colleague [-1] or figure things out yourself [+1]

 

-Call Paul-

A semi-sarcastic character answers the phone, telling a scary story about a recently escaped patient, and to find the first hallway to the right after the first blue door up the stairs, looking out for a fire extinguisher. Paul will give you the wrong instructions, but on following him, you will unlock the most endings possible opening up at once.

 

As soon as you pass the first blue door - up the stairs - your chance to end up with a really defined character is out the window. The hallway has changed and the way back is now gone.

 

On going back into that newly swapped hallway [+1], there is now another way through the labyrinth which ends fairly quickly.

 

TL;DR

Going the way Paul describes gives various other possibilities to explore the level and get a little lost, finding other rooms, and even an Easter egg, but it will have you end up with a less defined character model.

 

-Figure things out yourself-

Walking immediately to the right will end you up in a long corridor[+1], which ends up in a waiting room [+1], which has a small reference to a certain TV series. Kudos to you if you know where that is from!

 

When you pass it and walk down the stairs on the right, there is the cupboard: it loads the end credits [game over].

 

 

You can still choose to walk to the left after your decision. See [Call Paul] for more information.

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