ANIMATIONS / 3D MODELING LIGHT INSTALLATIONS GAMES / PLAYABLES
ALYSTER ( ) {

// [VR] videogame development

// [VR] experience development

// storytelling

// concept development

Revolution of a tulip [early development, distribution available on request]

VIRTUAL REALITY EXPERIENCE [2019]

 

For the company gutundgut, Alyster has designed a VR experience with the theme "tulips" .  They have designed a concept for a wholesome experience consisting out of a tulip statue with a hollow bulb under the ground that can be entered. Inside this bulb a VR experience is shown. The player starts out in the bulb and will slowly grow together with the tulip, seeing and experiencing its life from a first person perspective: the player is the tulip.

 

[example below is using low-poly models for Android Gear VR with flagship phone] Contact alyster.vodka [at] gmail.com for question or inquiries.

  • Gear

    - depending on budget and environment

  • credits

    gutundgut - architectural concept, project concept, management, promotion

    https://www.gutundgut.ch/

     

    Alyster - digital concept, programming [C#], design, story, 3D models

     

    Lugubere Zaak - sound design

    www.full-finger.com

PEER TO PEER

VIRTUAL REALITY VIDEOGAME [2018]

 

Peer to Peer experiments with social behaviour and peer pressure. A narrator will tell your story while guiding the player through the levels, where the player is the guinea pig. By making choices in the game, the player will transform their body into less or more of an individual [see image below].

 

To make the player aware of their body changing all the time, there are mirrors throughout the whole game which show their reflection.

VIRTUAL REALITY VIDEOGAME [2017]

 

The Eye is a social experiment in videogame format, where the player will be tested for obedience without knowing so. The player will be told that if they move in certain ways they can move around in the game. In reality, there is a mediator that has controls over these movements, puppeteering the player.

THE EYE
  • Gear

    - Huawei P9

    - Google Cardboard / Simple VR goggles

    - Headphones

    - Huawei P8 lite with app, working as remote

    - internet connection

  • credits

    Alyster - game design, concept, video editing

    Chris Sugrue - teacher and coding help

    http://csugrue.com/

    Meredith Thomas 'the shoulder' -  coding help, Unity problems, technical ideas / problems

    http://merediththomas.co.uk/

    Milda Vyšniauskaitė - video recording of the demo

    https://mildamakes.com/

  • Exhibitions

    School Of Machines, Making and Make-Believe - Berlin, Germany [2017]

    Royal Academy of Visual Arts - The Hague, Netherlands [2018]

  • Research

    If One Sheep Leaps over the Ditch [thesis, 2017-2018]

     

    See WRITING

     

     

    INSPIRATIONS

     

    - Stanley Parable [videogame]

    - Beginners Guide [videogame]

    - Milgram Experiment

    - Asch Experiment

    - Stanford Prison Experiment

     

  • Gear

    - Samsung Galaxy S9+

    - Samsung Gear VR goggles + controller

    - VR headphones

    - wireless charging pedestal with cooling system

     

    The game is played seated on a chair that can turn 360 degrees.

  • credits

    Alyster - concept, programming [C#], design, story, 3D models

     

    Adriaan Wormgoor - rubber duckie [https://en.wikipedia.org/wiki/Rubber_duck_debugging]

    www.adriaanwormgoor.nl

     

    Jung Hyun Kim - 3D models and animations

    www.junghyun.kim

     

    Geert Stapelkamp - sound design

    www.full-finger.com

  • Exhibitions

    Grey Space in the Middle, The Hague, Netherlands

    Royal Academy of Visual Arts, The Hague, Netherlands

    Conny Pols Galerie, Klaaswaal, Netherlands

    Dutch Design Week - Manifestations, Eindhoven, Netherlands

    International Film Festival, Amsterdam, Netherlands

  • DocumentatioN

    PHOTOS

    SCREENSHOTS [made on Windows platform]

    DEMO [Windows] / [Android]

    Send an email to alyster.vodka [at] gmail.com for a playable demo.

}
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